

Ffxiv isles of umbra siren Patch#
If you found those Hard Modes a bit too easy, then this patch has you covered! New ilvl 80 accessories await the victor and a slightly exaggerating Minstrel will be singing tales of your victory.Īnyone who’s got their Relic Weapon, or in the process of getting it, probably has fond and not so fond memories of the Hard Mode Primal Battle encounters at level 50.

All while trying not to get blown up in the process.

Be prepared to tank swap, run like maniacs into orbs of doom with your friends and dodge more lasers than someone tripping in a night club. Combining all of its abilities from both story mode encounters, alongside some new devastating attacks, this fan-favourite encounter becomes even more chaotic and enjoyable. Ultima Weapon, on the other hand, has become one hell of a badass. The encounter is good fun, and humorous to boot! Victors are rewarded with Moogle themed weapons that make Moogle noises when they strike in combat. It just involves precise add management and a kill order to make sure the party doesn’t succumb to too many menacing status ailments and disorientations at the same time. Good King Moggle Mog XII is not very challenging, probably only slightly harder than Garuda Hard Mode. They may be cute and fluffy, but they ain't your pals.Īside from Extreme Mode Primals, which we’ll get too later, 2.1 adds two new 8-player trials for bands of adventurers to undertake: The Good King Moggle Mog XII and a harder version of the Ultima Weapon encounter. Given that the crafted gear and Darklight gear is item level (ilvl) 70, it feels like some cool ilvl 65 items (particularly accessories) could’ve been added to these dungeons to give even seasoned dungeon-goers something to look forward too. For players who’ve been playing since launch and have been grinding out The Wanderer’s Palace or Amdapor Keep week after week to cap their Tomes of Mythology, these dungeons offer no exciting rewards for them other than a change of scenery. The only downside of these 3 new dungeons is that the loot is all existing loot from Amdapor Keep, or re-itemised variations thereof. However, these aren’t just simple rehashes with the same bosses that just hit harder, oh no! These are completely new routes through the existing dungeons, backed by their respective original background themes from 1.x to give veteran players a nostalgic kick! Both dungeons provide a great challenge on the first run through, testing both movement and damage dealing capabilities to give players a good benchmark of the their performance. The next two dungeons are hard modes of existing dungeons Haukke Manor and Copperbell Mines. It will test a group’s movement, co-ordination and healing capabilities to an unprecedented degree in 4-player content thus far. The dungeon is incredibly challenging, and a significant step up from its predecessor Amdapor Keep. Amdapor Keep has subsequently been scaled down and now shares its drop tables with The Wanderer’s Palace.įirst up is the brand new dungeon, Pharos Sirius, which sees adventurers climbing the ruined tower on the Isle of Umbra to ultimately take on Siren. These dungeons all drop item level 60 loot, with a combination of the old Amdapor Keep items, and new items, dropping across them. Patch 2.1 introduces 3 new 4-player dungeons to be tackled. In reward for their efforts players can unlock cool cosmetic armour pieces or new minions for their collections. Players can also choose to ally themselves with the Sylphs of the Twelveswood and the Brotherhood of Ash to cull the population of aggressive beast tribes. From investigating the disappearance of Hildibrand to solving a smuggling problem involving coeurls and wolves, there’s definitely a breadth of new stories to explore. The patch also adds a plateful of new sidequests to undertake. What is the Ascian's endgame? What threat looms over Hydaelyn? Why have some of Minfilia's trusted contacts fallen silent? However, it also leaves more than enough questions unanswered to keep players pondering over what could happen next. Overall the new Main Scenario quest is a satisfying continuation of the story, providing some tantalising new developments as well as fleshing out Minfilia's character more. The quest chain ultimately unlocks the Good King Moggle Mog XII encounter. The quest chain also sends players back to the Sunken Temple of Qarn, as well as undertaking 2 Guildhests, which act as great way of introducing players to content they may have overlooked on the path to level 50. The building work in Revenant's Toll has progressed.
